For now, I’m going to analyse Nintendo’s marketing strategy for The Legend of Zelda: Ocarina of Time remake. And give you a ...
We spoke with Embark CEO Patrick Söderlund last year on the eve of the launch of Arc Raiders. The extraction shooter wasn’t ...
EA’s very own Indiana Jones tells us how he stumbled upon a treasure trove, and convinced his bosses to do something with it ...
It’s episode 164 of The Game Business Show today, which coincidentally coincides with the arrival of The Legend of Zelda: Ocarina of Time remake, which is (of course) an N64 classic. I’ve loved the ...
Last month, Meta revealed Horizon Studio and Horizon Create. They’re AI-powered game making tools where people can make games using text prompts and then publish them directly onto mobile and social ...
We did London Comic-Con last week and it was fantastic. I did all sorts of chats with industry legends past and present, including an on-stage interview with Doom creator John Romero. We recorded that ...
For Nintendo, a stronger third-party slate reduces the pressure on its first-party line-up, which are taking longer to build than before. Meanwhile, for third-parties, Switch 2 potentially offers a ...
Listen now on Apple, Spotify or YouTube In This Edition, Take-Two CEO Strauss Zelnick on… - The impact of AI tools - Developing markets - Advertising in PC and console games - Ageing player base - CEO ...
Earlier this year, we received word that Amazon was abandoning its project with UK studio Maverick Games. Maverick was founded by leaders of the Forza Horizon series, including creative director Mike ...