If you've been playing Red Dead Redemption 2 on PC, you will have seen the option for either the Vulkan or DX12 API. In this ...
The first time PEAKis launched on Steam, players are prompted with a choice of launch option: DirectX 12 or Vulkan. Though these two APIs essentially serve the same purpose, the differences between ...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Chris Roberts teased DX12 support for Star Citizen a while ago now, but after the disappointing DX12 games so far - the developer has changed gears, announcing that it will only focus on using the ...
While Microsoft's DirectX 12 may have been the first low-level API to appear on PC (excepting AMD's proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to ...
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Over the last few years, numerous video games have started offering players the option of switching between graphics APIs for better compatibility and smoother performance. Baldur’s Gate 3 is no ...
Crytek has updated its roadmap detailing what we can expect from the upcoming releases of CRYENGINE 5.6 and 5.7, with the upcoming CRYENGINE 5.6 providing some new features and support but the future ...
Intel is bringing more options to improve gaming and virtual reality experiences on Windows PCs with official support for Vulkan APIs (application programming interfaces). Vulkan is similar to DirectX ...
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