"Throughout development, we really leaned into the competitive side of it, and that was always one of my biggest fears as a ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. Amidst the disappointing news of ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
All the Latest Game Footage and Images from Intuitive Level Design “Intuitive Level Design” is an interactive course designed for aspiring game developers. Find and activate commentary nodes scattered ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results