It’s not uncommon to see a tracked robot build on these pages, but it’s fair to say that many of them are somewhat on the small side. That was where [iforce2d] started, but the idea of making a more ...
VR hasn't really gotten off the ground yet, so it's a little premature to say that controlling your movement with a game controller is a "problem." But for virtual reality to become more lifelike, it ...
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